![]() ![]() Note that you can change the mouse sensitivity and inverse the y-axis inside the option menu.Īlternatively, if you have a xbox gamepad connected, you can move the camera laterally with the left stick and rotate it with the right stick. You can also look around the focus (represented by a yellow sphere) by moving the mouse while shift + right-clicking. You can move the camera in a first person fashion by using the "w","a","s","d" key to change the position of the camera, and move the mouse while right-clicking to look around. You can save the current conformation of your complexes by pressing the save button, a corresponding PDB file will be created in the savefile directory. Once the optimization is done, the molecules positions will be frozen for your convenience, you can unfreeze them by pressing the corresponding button on the menu. Note that you can select which will move by selecting it in the menu. The geometry of the complex can be automatically optimized at any time by pressing the "o" key. Once satisfied with the grapnels positions, you can drag them together by pressing the "space" key. You can adjust their positions with shift + left click. Place grapnels ont them by ctrl + left click. You can manipulate the molecules with the mouse. You can either specify them as arguments when launching from the terminal, or add them while running by drag-n-dropping the mol2 file. The executable is in the release directory. Make sure the visual studio is configured with the release and x86 option. Note that for now you can only launch udock from build. The area will jump from an undocked to a docked position and vice-versa. Release the mouse button when the rectangle is in a docked position (attached to the Program window).ĭouble-click either a title bar (separate or attached areas) or a tab (combined areas) displaying the name of the Configuration Components pane, the Object Inspector or the Messages area. As you drag, a rectangle is displayed to show the landing position. To dock an area of the Program window, do one of the following:Ĭlick either a title bar (separate or attached areas) or a tab (combined areas) displaying the name of the Configuration Components pane, the Object Inspector or the Messages area and move the mouse pointer so as to drag the area away from its current undocked position. The area will jump from a docked to an undocked position and vice-versa. Double-click either a title bar (separate or attached areas) or a tab (combined areas) displaying the name of the Configuration Components pane, the Object Inspector or the Messages area. ![]() Release the mouse button when the rectangle is in a floating position (not attached to the Program window). Click either a title bar (separate or attached areas) or a tab (combined areas) displaying the name of the Configuration Components pane, the Object Inspector or the Messages area and move the mouse pointer so as to drag the area away from its docked position.To undock an area of the Program window, do one of the following: Tabs let you switch from one area to the other. When combined areas are displayed simultaneously, they overlap one another inside the same window.When attached areas are displayed simultaneously, they appear side-by-side or above one another inside sub-windows.When separate areas are displayed simultaneously, they appear in different sections of the Program window.The Configuration Components pane, the Object Inspector and the Messages area can each be displayed inside its own window, whether docked or undocked, but they can also be displayed attached or combined inside the same window. You dock a window when you attach it to the Program window, and you undock it when you detach it from the Program window. The Configuration Components pane, the Object Inspector, and the Messages area can be displayed in windows that are attached to the Program window (docked position) or that float above it (undocked position). Dock and undock areas of the Program Window ![]()
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